What is your primary X-Plane version?

Showing posts with label xplane2blender. Show all posts
Showing posts with label xplane2blender. Show all posts

Friday, November 16, 2012

Blender Mdelling VIII: Engine pt. 3


The engine unit is getting close to finish. Though there are still some minor details to be added, it already looks great. I successfully applied main animations related to the engine extension. Most challenging was a properller-stopper assembly. I wanted to make it fully working as in real thing. It is a very little detail however the final result adds a lot to the realism of the whole model. The spring in that assembly is also fully animated. It means it extends/compresses as the lever catches the "pad". I found it very hard to notice, so it is probably just for making me feel better about it :) . FPS are still very good. Just couple less then default X-Plane's ASK21. So no need to worry about over-animating.


Applied animations:
 Engine unit extension
 Doors opening
 Working Propeller-stopper
 Propeller rotation
 Muffler disconnecting

I started to intensively work on the finalization of the DG 1001 M . It means I work on it almost on daily basis. Goal is to deliver one nice X-mas present :). But can't promise anything yet. At least you may be looking for more often updates ;)

See you soon!
-Joe





Friday, March 16, 2012

Animation: Exterior animations


All exterior animations were successfully implemented into the model. I was curious how all the things done will look in the x-plane. I did apply basic white painting (let the color dry :) ) and hurray to the runway.

-Joe







Wednesday, March 14, 2012

Animation: Gear suspension

I managed to animate the spring compression exactly as desired. Final result can be seen in the following video captured in X-plane 10 (with default quick time.)


-Joe