I decided to use 36 verticies for a fuselage section (compared to 16 from the plane maker). Sections spread is 0,2 m in most cases. Result looks as following:
Scaling the sections by X and Y axes however results in model that follows just max dimensions in the given view. Resulting section shape is more less elliptical. From looking at dozens of photos :) I found the DG1001 fuselage in cockpit area is not narrowing towards the bottom so steep as I get by simple scaling. Looking at several photos I figured out how it should be approximately...
And here it is. The fuselage...
Next I'll continue with canopy. Some more serious modeling :)
I am glad you use more vertices. A very high detailed interior and exterior will be much appreciated.
ReplyDeleteMichael